P4P debut at UN Environment Assembly, March 2019, Nairobi Watch the intro video : Playing for the Planet
How can the fastest growing media platform in the world be harnessed to deliver on the Sustainable Development Goals and the urgent global needs they represent? We’ve summarized recent relevant developments in the video games sector, perspectives from over 50 thought leaders from the industry, and extracted six recommendations to provoke new thinking, new collaborations, new games and real-world impact. This assessment presents a vision of how the video game industry, gamers, policymakers and UN Environment can together ‘Play for the Planet’.
A new UN study prepared by GRID-Arendal titled “Playing for the Planet, How Video Games Can Deliver for People and Environment” will be launched at this event. The video game industry is a media platform quickly becoming the fastest growing in the world- with revenues larger than Hollywood, Bollywood, and the world recorded music industry combined. Video games are no longer just kids’ stuff, and video games have already made real impact for the Sustainable Development Goals and the urgent global needs they represent. This assessment summarizes recent, relevant, global developments in the video games sector, perspectives from over 50 thought leaders from the industry, and stand-out examples of world-class games. It extracts six recommendations to provoke new thinking, new collaborations, new games and real-world impact. This study describes how the video game industry, gamers, policymakers and UN Environment can together ‘Play for the Planet.'
Status: Completed
Type: Monograph
Author: Trista Patterson and Sam Barratt
Year of publication: 2019
Publisher: UN Environment & GRID-Arendal
Place of publication: Arendal
Website: http://playing4theplanet.org/
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